Resume

Software engineer, based in San Francisco, loves building tech infrastructure, products, and user-centric applications.

Work

Founding EngineerVoiceBit (March 2026 – Present) | SF, US
  • Rebuilt the AI agentic ordering system from scratch, improving performance and reducing error rates across deployments.
  • Built an automated restaurant onboarding pipeline (Google Places + SERP scraping + LLM-based parsing) replacing manual per-restaurant site builds, contributing to a 6–10% revenue lift via faster customer activation.
  • Migrated from a Python/JavaScript-based backend to a Go/Python stack, enhancing scalability and reliability.
  • Developed custom AI models ported from ElevenLabs, reducing API and infrastructure costs by 30%+ through A/B testing and optimization.
Founder & OperatorLuna Labs (Dec 2025 – Present) | NYC, US
  • Founded a venture studio that builds, invests, and ships products while partnering with early-stage startups as a technical co-founder and founding engineer.
  • Built and backed ventures across dating, sports, healthcare, and events, including lunr, Chalk, Mostest (100,000+ vendors), and Bilateral Stimulation (35,000+ therapists).
Co-founder & Founding EngineerLunr (Dec 2025 – Present) | NYC, US
  • Designed and built a two-fold matchmaking pipeline: a deterministic scoring engine (cosine similarity, stance deviation, custom theory-driven signals) feeding an LLM evaluator, with outcomes persisted as training data for next-gen ML scorers.
  • Architected multi-model LLM orchestration with per-workload cost-aware routing across Claude (Sonnet/Haiku), Gemini 2.5 Flash, and Voyage embeddings; designed a cost-reduction playbook (prompt caching, batch API, sliding window) for AI-spend-dominated economics.
  • Built embeddings and vector search infra on pgvector (HNSW) over a 4-type Voyage composite; Go API + Redis Streams + Python brain stack with cron-driven pipelines and PostHog feature flags for cohort and A/B control.
Founding EngineerAuthentic (Aug 2025 – March 2026) | Seoul, SK | NYC, US
  • Owned architecture of the core backend, designing secure ephemeral content flows and cache-backed consistency mechanisms that reduced API latency and enabled encrypted sharing at scale.
  • Shipped cross-platform mobile app from beta through iOS and Android store launches, owning the full deployment and monitoring pipeline.
AI Research Engineer Internh011yw00d (May 2025 – Aug 2025) | SF, US
  • Designed distributed computing layer for video generative AI, decoupling from monolithic stack for production-scale deployment.
  • Launched as World-Mini app to 10M+ impressions and 60k users in first month; currently ranked top 10 of 5,000 apps.
  • Shipped full-stack video platform handling 900+ concurrent jobs, reducing DB writes 70% and achieving 3× faster load times.
  • Owned deployment and reliability of 40+ production microservices, maintaining 99.9% uptime through rate-limiting, circuit breakers, and monitoring.
AI Product EngineerYourMove.AI (May 2025 – June 2025) | NYC, US
Software EngineerRadiusAI (Jan 2024 – Aug 2024) | Seattle, US | BLR, IN
  • Migrated to Rust from Python implementing a Kafka-based monitoring service to meet latency SLAs, achieving 30% lower p99 under production load.
  • Led cart simulator optimization with parallelism, enabling 2× faster checkouts across deployments.
  • Drove automation of database operations via AWS Lambda/Prefect, maintaining 99%+ data consistency across distributed systems.
  • Built Rust-native anomaly detection tooling and Gradio dashboards, reducing annotation errors 30% and improving ML training accuracy.
Founding EngineerStackIt (Superjoin) (June 2023 – Dec 2023) | BLR, IN
  • Owned infrastructure from day one, shipping a Docker/Kubernetes microservices ecosystem with 99.9% uptime; integrated Chargebee, Hubspot, and Google Ads to drive early user acquisition.
  • Engineered interactive data preview in React with filtering, joins, and lookups—improving visualization by 40% and cutting import errors.
  • Productionized RAG pipelines (LangChain, LlamaIndex) for natural language to SQL conversion, achieving 90% query accuracy and reducing user churn.
Software Developer Intern – Squbix Digital (June 2022 – Dec 2022) | BBI, IN
  • Optimized the DID pallet in Rust & Substrate on Polkadot, implementing efficient on-chain storage patterns; migrated the JS SDK to TypeScript to improve type safety.
  • Developed backend APIs in Node.js and implemented offline storage and push notifications across React Native apps to improve mobile reliability.
  • Built a Chrome extension for wallet transactions to streamline legacy flows, using Mocha for unit testing.

Technical Skills

  • Languages: Rust, Go, Python, C++, TypeScript, SQL/NoSQL
  • Frameworks/Infra: React, React Native, Next.js, Node.js, Prisma, Supabase, AWS, Kubernetes, Docker, Redis, Kafka, WASM
  • AI/ML: Vapi, LiveKit, ElevenLabs, Claude, Gemini, Voyage, pgvector/HNSW, RAG, recommendation engines

Projects

  • Fourier Series Analysis – A Fourier transform visualizer built with JavaScript, allowing users to interactively explore signal transformations by image retracing using epicycles with Fourier approximation (2025)
  • Fireside (W3bChat v2) – A decentralized chat app built with GunJS, Svelte, Rust & Firebase enabling low-latency, secure, and ephemeral messaging with close to 100k impressions at launch. (Live Demo). (2025)
  • Orion – A motion detector detecting precise muscle movements using EMG sensors to simulate mouse clicks and keyboard strokes. (2025)
  • Ferry – A minimal C compiler for RISC-V written in Rust featuring a custom IR and optimiser. (2025)
  • Lind (Open Source) – An isolated, single-process sandbox to securely execute programs with fine-grained resource control to prevent system failures, built with Rust and WASM. (2025)
  • Pixlr – A SVG/PNG to pixel art converter in Rust with optimized image processing algorithms. (2024)
  • Barney – An efficient machine code instruction encoder/decoder for RISC-V in TypeScript. (2024)
  • Game of Life – A deep dive into finite state machines using Conway’s Game of Life in JavaScript, culminating in building a CPU with the same fundamentals. (2024)
  • Yatch – A five-stage, hazard & memory-safe pipelined 32-bit RISC-V machine code interpreter in C++, with a built-in RISC-V binary decoder. (2024)
  • Dough – A high-performance CLI presentation tool in Rust that renders markdown files as slides with custom syntax highlighting and efficient text processing. (2024)
  • Qtree – A demonstration of image compression and decompression using quadtrees, inspired by KoalasToTheMax (Live Demo). (2023)
  • RESOC – A college resource-sharing platform built with React & Firebase, offering taskboards and community chat. Achieved 200+ active users in 3 months. (2023)
  • Explored – A ThreeJS globe inspired by GitHub’s homepage, complete with lighting and shading (Live). (2023)
  • Nice Dear – A library to generate random avatars (Dicebear-spoof). (2023)
  • zuzu – A static site generator in JavaScript (Live Demo). (2022)
  • Rokio – A multi-client chat server in Rust using Tokio for asynchronous concurrency. (2022)
  • Depression Detector – A TF/IDF-based sentiment analysis model detecting depression in tweets. (2022)
  • Bee – A custom BitTorrent client with an item-based collaborative recommendation system using cosine similarity and a rating prediction system achieving 95% accuracy. (2021)
  • Marks Predictor – Predicts student marks based on hours studied using Linear Regression and Gradient Descent. (2021)
  • Movie Recommendation System – An item-based collaborative recommendation engine using Cosine Similarity and Naive Bayes for rating prediction based on review text. (2021)

Clubs/ Activities/ Debates


Education

  • MS in Computer Engineering – New York University, Tandon School of Engineering Sep 2024 – Dec 2025
  • B.Tech in Computer Science & Engineering – Silicon Institute of Technology, Bhubaneswar (2019 – 2023)

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